![]() Game uses a total of 11265 points, this include points for kills and items you spawn with so you can lower the skill points of the pawns to spawn with lets say more wood and so on. On the prepare carefully tab on char creation on the top rightside of the tab it says : use point limits ( it has a red X by default ) click that to limit the points to use. What is the maximum amount of points the game uses? I can't quite figure it out since you can't delete all the characters in the mod. * no using too many skill points ( using the max the game does )īeside that i use the rndom taints and backstories i get. pretty sure it is on the right side of the char creation screen. Do you have an error log? Error logs can let us take a look at what exactly is happening when the screen turns grey.Īfter disabling Prepare Carefully and using vanilla randomizing option for pawns now I've got this error spamming.Originally posted by Daffy:there is a thing to press where you can limit the points you can use. Most of the time, it has something to do with the mod order, as that is usually the case. Reproducible always as the only loaded mod. Nono, 100% certain it's Prepare Carefully causing it. More likely than not, it's something to do with your mod list, so check for compatibility with other mods, first. no one can be incapable of dumb labor or skilled labor or too many things. Though taking a look, it still isnt ready yet either as of now. Most likely this time he isnt coming back, but as the first reply states, check out the 'Character Editor' mod for an equivalent, and apparently, more feature rich version. I've noticed this too, but have not found any solutions. I don't use prep carefully but I do have certain rules for when I start a colony. Im pretty sure EdB has attempted to quit modding Rimworld a few times now. The bug was introduced in A17 August update but for some reason it happens very often in B18. A work around is to save as soon as you land then restart the whole RimWorld program. Is anyone else getting grey screen when any pawns take damage after landing? I traced the problem to PrepareCarefully whenever the number of pawns in the scenario is higher than the ones landing after editing it with PC, the colonist bar will error out. Quote from: DraconicGaming on December 08, 2017, 04:18:09 AM Let's start with the fact that you're running a highly outdated version of the basegame RimWorld rev627 Update your game to the latest stable version - that's the bare minimum to make mods work. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) ![]() I have a reputation for posting huge threads of suggestions that will probably never happen.Ĭode Select Expand Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an objectĪt 圜opy.CopyExposableViaReflection (string,object,object,object) Īt (Verse.Pawn,Verse.Pawn) Īt (Verse.Pawn) Īt () Īt () Īt (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) Īt (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) Īt Verse.Window/c_AnonStorey0.m_0 (int) Those are my thoughts, I'm no coding guru, but I'm sure you can work something out. Native support would be a godsend for race-modders in Rimworld. He might fanboy out, considering the popularity of your mod, but I'm sure the two of you could work out a solution. See if you can get in contact with Erdelf, and try to work the problem out. Third, you mentioned the incompatibilities with Alien Humanoid Races. Taking this into account also seems appropriate. Unfortunately, as far as I'm aware, PC doesn't display this in the interface. This was added with B18, and is dependent of you're current colonists. This will be obvious to experienced mod users, but if youre new to RimWorld mods, you need to go into the. Start the editor from the main tabs after the map has loaded (near to menu). Rimworld prepare carefully alien races update. I do it all the time while playing Rimworld. Start the editor from the crashlanding screen. Well, with the scenario editor, that's an easy fix. So, a few issues I'd like to point out, some of which you seem to acknowledge, but some you might not:įirstly, you mentioned not being able to handle the "left behind" colonists.
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